pathfinder create undead guide
Ability Score Modifiers Standard (+2 Con, +2 Wis, 2 Cha) 0 RP, Ability Score Modifiers Standard (+2 Dex, 2 Con, +2 Int) 0 RP, Ability Score Modifiers Standard (2 Str, +2 Con, +2 Cha) 0 RP, Ability Score Modifiers Human heritage 0 RP, Ability Score Modifiers Standard (2 Str, +2 Dex, +2 Cha) 0 RP. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet. The race has a base speed of 20 feet. ), Isitoq (Requires head of a Small or Medium sized creature that has at least 1 intact eye. ), Blast Shadow (Creator must be CL 14 or higher. After a 24 hour ritual, the victim dies and must make a DC 20 Will Save. Creator must be able to cast Teleport. Success means the victim rises as a Zuvembie. Benefit: Members of this race have a natural ability to sniff out carrion. | Gods and Monsters SRD Constructs are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Creatures that are already shaken become frightened for 1d4 rounds instead. Benefit: Members of this race gain the following supernatural ability: Once per day, a member of this race can change its appearance to look as if it were little more than a 4-foot-tall area of shadow. | Cepheus SRD Feel free to change the name or racial subtype prerequisite of such a trait to better fit the race you are building. If you are using these rules and you are not the GM, make sure you work closely with your GM to create a race that fills a definite niche and need in her campaign world. Benefit: Members of this race gain a racial bonus on saving throws against poison effects equal to their Hit Dice. Many thanks for this work! Benefit: Members of this race gain a +2 racial bonus on saving throws against disease and mind-affecting effects. Creating a huecuva in this way is considered to be one of the most heinous things that can be done to a cleric that has passed away. You may create less powerful undead than your level would allow if you choose. Then pick either a 15-foot cone or a 20-foot line. Special: This trait can be taken multiple times. Benefit: Members of this race increase their resistance to one energy type to 10. Special: This racial trait can be taken multiple times. A member of this race cannot move more than 10 feet away from a creature stuck to its tongue, but it can release its tongue from the target as a free action. The member of this race must be aware of the attack in order to make a rock catching attempt. Benefit: Members of this race gain a +2 racial bonus on saving throws against illusion spells or effects. If the bonus is to a single physical ability score, the penalties apply to all mental ability scores, and vice versa. This is a supernatural ability. Benefit: Members of this race gain a +2 bonus on Knowledge (history) checks and saving throws against death effects and gain the following spell-like ability: Benefit: Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). 4 You must have a caster level greater than the HD of the undead to be created. Benefit: Members of this race are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces. Benefit: Members of this race gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness. When choosing a racial weapon group, you must choose a group that includes the same name as one of your subtypes. http://www.d20pfsrd.com/magic/all-spells/c/contagion, http://www.archivesofnethys.com/MonsterDisplay.aspx?ItemName=Mummified%20Gynosphinx. Benefit: Members of this race gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions. Sidebar: Challenging Advanced and Monstrous Races. Shop the Open Gaming Store! The bonus on Stealth checks increases to a +4 bonus while underground. | Monad Echo SRD Tiny creatures typically cannot flank an enemy. Corpse must be wearing heavy armor. If you are making a standard race and still want it to be a construct or undead race, consider the two special subtypes detailed below, the half-construct and half-undead. Such races may be as simple as elves who dwell in an arctic climate or as complex as clockwork giants from another plane of existence. In addition, members of this race with a Wisdom score of 15 or higher gain the following spell-like ability (the caster level is equal to the users character level): Benefit: Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the illusion (shadow) subschool. Allow members of these races to find ankle bracelets of speed or horseshoes of spider climb that act just like their traditional magic item counterparts, but fit the new races form. Each of these includes much of the flavor of the types they are related to, but grants fewer abilities and immunities. Benefit: Once per day, members of this race can roll twice when making a Bluff or Diplomacy check and take the better roll. The full suit of armor and barding are animated, and the corpses of the rider and mount dissolve into the armor upon creation. The following racial traits augment a races ability to use magic or grant spell-like abilities. This trait does not grant total concealment; it just increases the miss chance. When using the halo, a member of this race gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. 3 A spellcaster of 14th level or higher can create a blast shadow using create undead. Does it have a creation myth? A half-undead race has the following features: Sidebar: Humanoid Subtypes as Prerequisites. Benefit: At 1st, 8th, and 16th level, members of this race gain Skill Focus in a skill of their choice as a bonus feat. Once per day, as a standard action, members of this race can make a supernatural breath weapon attack that deals 1d6 points of the damage type chosen in the area chosen. ), Greater Shadow (Creator must be CL 19 or higher. ), Devourer (Creator must be CL 20 or higher. Undead Adjustments Source Book of the Dead pg. Benefits: Pick a single skill. Archetype Reanimator. If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead. | Starjammer SRD How does the members appearance help them adapt to their typical environment? Benefit: Members of this race gain spell resistance equal to 6 + their character level against spells and spell-like abilities with the [evil] descriptor, as well as any spells and spell-like abilities cast by evil outsiders. Creator must be a Cleric, Sorcerer, or Wizard. The creature can hurl the rock up to five range increments. Benefit: Members of this race receive a +2 racial bonus to Intelligence. The spell can be used to create a huecuva using the body of a good cleric, but this requires a DC 20 caster level check. Prerequisites: Outsider (native) with ties to Elysium, Heaven, or Nirvana. Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Table: Racial Points and Trait Maximums by Power Level summarizes the number of RP you can spend as well as the maximum number of traits per racial trait category you can take based on your power level. The number of RP each trait costs is listed in parentheses directly after the name. | Into The Unknown The changes are as follows, corresponding to the five standard methods. Members of this race also gain the following spell-like abilities (the caster level is equal to the users character level): Constantnondetection;1/dayfaerie fire, obscure object, sanctuary. | Cepheus SRD Prerequisites: Natural armor racial trait. Benefit: Members of this race receive a +2 racial bonus to Strength. A thrown rock has a range increment of 120 feet. Prerequisites: Native to the underground. School necromancy [evil];Level cleric/oracle 8, shaman 8, sorcerer/wizard 8; Domain death 8. Note that these races are only an approximation of their monstrous counterparts and may not match exactly. Each time fast healing is taken, its cost increases by 1 RP. Benefit: Choose a ranger favored terrain type. This trait does not give members of this race early access to level-based powers; it only affects powers they could already use without this trait. Special: This trait costs as many RP as the level of the spell chosen. They also gain a +2 bonus to one ability score of the other type and a 4 penalty to another ability score of the other type. | Cairn SRD ), Necrocraft (Requires at least 5 undead creatures (slain, helpless, or under the creator's control), a method to attach the corpses together, and the spells Animate Dead and Make Whole. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items. Corpse must be of a humanoid child. The damage is based on the creatures size. Also requires 2 onyx gems worth 100 gp.) Ghoul. Except for where noted here, fast healing is just like natural healing. Benefit: Members of this race have wings that do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly checks. If a race has vulnerability to fire and immunity to cold, it gains the cold subtype. Oh my. Modifiers: : Members of this race take a 4 penalty to one of those ability scores, a 2 penalty to another of those ability scores, and a +2 bonus to the other ability score. Prerequisites: Outsider (native) with ties to the Plane of Air, dragon type, fey type, or plant type. Benefit: Members of this race can see in the dark up to 120 feet. Benefit: Members of this race gain a +2 bonus on Diplomacy and Bluff checks. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. Benefit: Choose a ranger favored terrain type. Benefit: Members of this race gain the following supernatural ability: 1/daya member of this race can create a 20-foot-radius burst that causes humanoids within the auras range to become fascinated with the user (as the bards fascinate bardic performance). This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. The GM decides this based on the needs of her campaign. Benefit: Members of this race gain spell resistance equal to 6 + their character level. Benefit: Members of this race gain DR 5/cold iron. Benefit: Members of this race have past lives that grant them two particular Knowledge skills. Requirements You have at least one undead minion that you permanently control. Sometimes a race type may grant racial traits as features. Corpse must have been killed by an area-of-effect [Fire] spell or effect, and must have died within 24 hours to be created. Benefit: Members of this race gain the scent ability. Caster Level. | 5th Edition SRD Benefit: Members of this race gain a +2 dodge bonus to Armor Class. Weakness: Members of this race take 1 point of Constitution damage after every hour they are exposed to sunlight. Cookie Notice In addition to the normal components of the spell, the spellcaster must use the body of a creature that died as a result of a fire spell or effect. Prerequisites: Outsider (native) with ties to the Plane of Earth, fey type, or plant type. Corpse must be wearing heavy armor. Benefit: Members of this race gain fast healing 2 for 1 round anytime they take electricity damage (whether or not this electricity damage overcomes their electricity resistance, if any). One must create a "Canopic Stone," which requires a CL of 12, and the ability to cast Create Undead and Rage, and the Craft Wonderous Item feat. ), Dullahan (Creator must be CL 17 or higher. Undead Created. Latest Pathfinder products in the Open Gaming Store, RPG Creator Relief Fund (RCRF) 2023 BUNDLE, Corpse must be wearing suit of heavy armor, Humanoid corpse must be wearing suit of heavy armor; mount must be wearing barding, The full skeleton of an adult elephant and adornment of a regal bearing adding at least 400 gp to the spells total cost. Members of this race also gain the following spell-like abilities (the caster level is equal to the users character level): Constantnondetection;1/daymagic stone, stone shape, stone tell. | OGN Articles Benefit: Sorcerer members of this race with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. The following racial traits add to the base ability score modifiers chosen in the ability score modifier quality. The second difference is that all of these race types are 0-Hit Dice creatures, which means that their Hit Dice, base attack bonus, saving throw progression, skill points, class skills, and weapon and armor proficiencies are based on the class levels each member of a race takes. Most of the ability score modifier qualities divide ability scores into two broad categories that each represent three of the six abilities: physical (Strength, Dexterity, and Constitution) and mental (Intelligence, Wisdom, and Charisma). Still a good find though. If a humanoid has a racial subtype, it is considered a member of that race in the case of race prerequisites. Benefit: Members of this race receive a +10 foot bonus to their swim speed. For the purposes of weapon familiarity, all bows are considered one weapon. You must have a caster level greater than the HD of the undead you're creating. Benefit: Members of this race receive a +2 racial bonus to Dexterity. Benefit: Members of this race gain a +2 racial bonus on all saving throws against fear effects. Using the spell in this way does not require a material component. Another Control Undead check is required to regain command. (EDIT: 3rd PARTY), Exoskeleton (Base creature must be a vermin & have an exoskeleton), Sunbaked (CR +Varies) (Corpse must be left out in the sun for 12 hours, and salted each hour. After this process, the Create Greater Undead spell is cast. They can calm or renew these winds as a swift action. This is a secondary attack. Creator must be able to cast Enervation. Prerequisites: Outsider (native) with ties to the Plane of Earth or fey type. Benefit: Members of this race are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects. The DC is 15 for a Small rock, 20 for a Medium rock, and 25 for a Large rock (if the projectile provides a magical bonus on attack rolls, the DC increases by that amount). 1 My party has recently slain a Linnorm Dragon and we would very much like to raise it as a Juju Zombie, thus having something really hard to kill as a frontline. ), Tikoloshe (The Tikoloshe usually stops following it's master's orders after completing 1 task. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. What is your races history? Since they have no natural reach, they do not threaten the squares around them. You have the following options. Members of this race gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main appendages. Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus. Prerequisites: Aberration, construct, dragon, fey, outsider (native), or plant type. Members of this race have vulnerability to the chosen energy type. Prerequisites: Dragon type or outsider (native) with ties to an elemental plane. Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light. The next step is to choose your races qualities. ), Crypt Thing (Creator must be CL 15 or higher. A construct race is a group of animated objects or artificially created creatures. Benefit: Members of this race receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments. The full suit of armor is animated, and the corpse dissolves into the armor upon creation. The main difference is that racial qualities are mandatory (you must make a choice for each category of racial qualities provided in these rules), whereas racial traits are optional. Domain Spells: 1stcause fear, 2nddeath knell, 3rdanimate dead, 4thdeath ward, 5thslay living, 6thcreate undead, 7thdestruction, 8thcreate greater undead, 9thwail of the banshee. In addition, if a member of this race fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This site may earn affiliate commissions from the links on this page. Benefit: Members of this race can catch Small, Medium, or Large rocks (or projectiles of similar shape). Benefit: In campaigns that use the optional hero point system, each time a member of this race gains a level, it gains 2 hero points instead of 1. The type or types of undead you can create are based on your caster level, as shown on the table below. A target that successfully saves cannot be affected by the users frightful gaze for 24 hours. Special: This trait can be taken up to three times. | OSE SRD. A member of this race caught in natural sunlight cannot attack and is staggered. Races without Constitution scores are the exception, and require some slight changes to the ability score generation methods. (Creatures tied to Abaddon can take either Abyssal or Infernal as a racial language.) Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. This is important so that a race can take advantage of all the various magic item slots available to characters and can utilize the standard weapon and armor options.
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